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SL275-SE
- Course Description
- The Java
Programming Language course provides students with information about the
syntax of the Java programming language; object-oriented programming
with the Java programming language; creating graphical user interfaces
(GUIs), exceptions, file input/output (I/O), and threads; and
networking. Programmers familiar with object-oriented concepts can learn
how to develop Java technology applications. The course features the
Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the
Java SE Development Kit 6 (JDK 6) product. The students perform the
course lab exercises using the NetBeans Integrated Development
Environment (IDE).
- Who Can Benefit
- Students who can
benefit from this course are programmers who are interested in adding
the Java programming language to their list of skills and students who
are preparing for the Sun Certified Programmer for Java examination.
- Prerequisites
-
To succeed
fully in this course, students should be able to:
Be competent in creating programs in any programming language or
have completed the SL-110-SE6: Fundamentals of the Java Programming
Language course.
Create and edit text files using a text editor
- Skills Gained
-
Upon
completion of this course, students should be able to:
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Create Java
technology applications that leverage the object-oriented features
of the Java language, such as encapsulation, inheritance, and
polymorphism
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Execute a Java
technology application from the command line
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Use Java
technology data types and expressions
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Use Java
technology flow control constructs
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Use arrays and
other data collections
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Implement
error-handling techniques using exception handling
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Create an
event-driven graphical user interface (GUI) using Swing components:
panels, buttons, labels, text fields, and text areas
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Implement
input/output (I/O) functionality to read from and write to data and
text files and understand advanced I/O streams
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Create a simple
Transmission Control Protocol/Internet Protocol (TCP/IP) networked
client that communicates with a server through sockets
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Create
multithreaded programs
- Prepares for
Sun Certified Java Programmer (SCJP)
- Includes
24 hours intensive training on Sun Java programming language
Hands-on labs and exercises
One workstation per student!
Student materials, questionnaire, study aids, handouts
- Course Content
- Module 1 - Getting Started
- Module 2 - Object-Oriented Programming
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Define modeling concepts: abstraction, encapsulation, and packages
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Discuss Java technology application code reuse
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Define class, member, attribute, method, constructor, and package
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Use the access modifiers private and public as appropriate for the
guidelines of encapsulation
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Invoke a method on a particular object
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Use the Java technology API online documentation.
- Module 3 - Identifiers, Keywords, and
Types
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Use comments in a source program
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Distinguish between valid and invalid identifiers
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Recognize Java technology keywords
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List the eight primitive types
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Define literal values for numeric and textual types
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Define the terms primitive variable and reference variable
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Declare variables of class type
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Construct an object using new
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Describe default initialization
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Describe the significance of a reference variable
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State the consequence of assigning variables of class type.
- Module 4 - Expressions and Flow Control
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Distinguish between instance and local variables
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Describe how to initialize instance variables
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Recognize, describe, and use Java software operators
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Distinguish between legal and illegal assignments of primitive types
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Identify boolean expressions and their requirements in control
constructs
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Recognize assignment compatibility and required casts in fundamental
types
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Use if, switch, for, while, and do constructions and the labeled
forms of break and continue as flow control structures in a program.
- Module 5 - Arrays
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Declare and create arrays of primitive, class, or array types
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Explain why elements of an array are initialized
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Explain how to initialize the elements of an array
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Determine the number of elements in an array
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Create a multidimensional array
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Write code to copy array values from one array to another.
- Module 6 - Class Design
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Define inheritance, polymorphism, overloading, overriding, and
virtual method invocation
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Use the access modifiers protected and the default
(package-friendly)
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Describe the concepts of constructor and method overloading
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Describe the complete object construction and initialization
operation.
- Module 7 - Advanced Class Features
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Create static variables, methods, and initializers
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Create final classes, methods, and variables
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Create and use enumerated types
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Use the static import statement
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Create abstract classes and methods
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Create and use an interface
- Module 8 - Exceptions and Assertions
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Define exceptions
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Use try, catch, and finally statements
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Describe exception categories
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Identify common exceptions
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Develop programs to handle your own exceptions
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Use assertions
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Distinguish appropriate and inappropriate uses of assertions
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Enable assertions at runtime.
- Module 9 - Collections and Generics
Framework
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Describe the general purpose implementations of the core interfaces
in the Collections framework
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Examine the Map interface
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Examine the legacy collection classes
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Create natural and custom ordering by implementing the Comparable
and Comparator interfaces
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Use generic collections
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Use type parameters in generic classes
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Refactor existing non-generic code
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Write a program to iterate over a collection
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Examine the enhanced for loop.
- Module 10 - I/O Fundamentals
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Write a program that uses command-line arguments and system
properties
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Examine the Properties class
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Construct node and processing streams, and use them appropriately
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Serialize and deserialize objects
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Distinguish readers and writers from streams, and select
appropriately between them.
- Module 11 - Console I/ O and File I/O
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Read data from the console
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Write data to the console
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Describe files and file I/O.
- Module 12 - Building Java GUIs Using
the Swing API
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Describe the JFC Swing technology
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Define Swing
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Identify the Swing packages
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Describe the GUI building blocks: containers, components, and layout
managers
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Examine top-level, general-purpose, and special-purpose properties
of container
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Examine components
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Examine layout managers
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Describe the Swing single-threaded model
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Build a GUI using Swing components.
- Module 13 - Handling GUI-Generated
Events
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Define events and event handling
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Examine the Java SE event model
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Describe GUI behavior
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Determine the user action that originated an event
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Develop event listeners
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Describe concurrency in Swing-based GUIs and describe the features
of the SwingWorker class.
- Module 14 - GUI-Based Applications
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Describe how to construct a menu bar, menu, and menu items in a Java
GUI
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Understand how to change the color and font of a component.
- Module 15 - Threads
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Define a thread
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Create separate threads in a Java technology program, controlling
the code and data that are used by that thread
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Control the execution of a thread and write platform-independent
code with threads
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Describe the difficulties that might arise when multiple threads
share data
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Use wait and notify to communicate between threads
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Use synchronized to protect data from corruption.
- Module 16 - Networking
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